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» Computable scenes and structures in films
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ICCV
2009
IEEE
15 years 20 days ago
A Theory of Active Object Localization
We present some theoretical results related to the problem of actively searching for a target in a 3D environment, under the constraint of a maximum search time. We define the o...
Alexander Andreopoulos, John K. Tsotsos
ICCV
2003
IEEE
14 years 29 days ago
Surface Reconstruction from Feature Based Stereo
This paper describes an approach to recovering surface models of complex scenes from the quasi-sparse data returned by a feature based stereo system. The method can be used to mer...
Camillo J. Taylor
NIPS
2000
13 years 9 months ago
One Microphone Source Separation
Source separation, or computational auditory scene analysis, attempts to extract individual acoustic objects from input which contains a mixture of sounds from different sources, ...
Sam T. Roweis
DIGRA
2005
Springer
14 years 1 months ago
Fictive affinities in Final Fantasy XI: complicit and critical play in fantastic nations.
Like many massively-multiplayer role-playing games, Final Fantasy XI is a persistent world with a heroic fantasy setting. This paper discusses fictive player identities, and descr...
William Huber
IJSWIS
2006
168views more  IJSWIS 2006»
13 years 7 months ago
Unraveling the Taste Fabric of Social Networks
Popular online social networks such as Friendster and MySpace do more than simply reveal the superficial structure of social connectedness--the rich meanings bottled within social...
Hugo Liu, Pattie Maes, Glorianna Davenport