We present some theoretical results related to the problem
of actively searching for a target in a 3D environment,
under the constraint of a maximum search time. We define
the o...
This paper describes an approach to recovering surface models of complex scenes from the quasi-sparse data returned by a feature based stereo system. The method can be used to mer...
Source separation, or computational auditory scene analysis, attempts to extract individual acoustic objects from input which contains a mixture of sounds from different sources, ...
Like many massively-multiplayer role-playing games, Final Fantasy XI is a persistent world with a heroic fantasy setting. This paper discusses fictive player identities, and descr...
Popular online social networks such as Friendster and MySpace do more than simply reveal the superficial structure of social connectedness--the rich meanings bottled within social...