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» Computable scenes and structures in films
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IWCM
2004
Springer
14 years 1 months ago
Divide-and-Conquer Strategies for Estimating Multiple Transparent Motions
Abstract. Motion estimation is essential in a variety of image processing and computer vision tasks, like video coding, tracking, directional filtering and denoising, scene analys...
Cicero Mota, Ingo Stuke, Til Aach, Erhardt Barth
CVPR
2009
IEEE
13 years 11 months ago
Depth from sliding projections
In this paper we present a novel method for 3D structure acquisition, based on structured light. Unlike classical structured light methods, in which a static projector illuminates...
Chris Hermans, Yannick Francken, Tom Cuypers, Phil...
JCST
2010
147views more  JCST 2010»
13 years 6 months ago
Volumetric Vector-Based Representation for Indirect Illumination Caching
Abstract This paper introduces a caching technique based on a volumetric representation that captures low-frequency indirect illumination. This structure is intended for efficient ...
Romain Pacanowski, Xavier Granier, Christophe Schl...
SI3D
2009
ACM
14 years 2 months ago
Soft irregular shadow mapping: fast, high-quality, and robust soft shadows
We introduce a straightforward, robust, and efficient algorithm for rendering high-quality soft shadows in dynamic scenes. Each frame, points in the scene visible from the eye ar...
Gregory S. Johnson, Warren A. Hunt, Allen Hux, Wil...
CRV
2009
IEEE
225views Robotics» more  CRV 2009»
14 years 2 months ago
3D Modeling from Multiple Views with Integrated Registration and Data Fusion
This paper presents an integrated modeling system capable of generating coloured three dimensional representations of a scene observed from multiple viewpoints. Emphasis is given ...
Alain Boyer, Phillip Curtis, Pierre Payeur