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» Computable scenes and structures in films
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ICCV
2003
IEEE
14 years 9 months ago
On Exploiting Occlusions in Multiple-view Geometry
Occlusions are commonplace in man-made and natural environments; they often result in photometric features where a line terminates at an occluding boundary, resembling a "T&q...
Paolo Favaro, Alessandro Duci, Yi Ma, Stefano Soat...
EMMCVPR
2005
Springer
14 years 1 months ago
Dynamic Shape and Appearance Modeling Via Moving and Deforming Layers
Abstract. We propose a model of the shape, motion and appearance of a sequence of images that captures occlusions, scene deformations, arbitrary viewpoint variations and changes in...
Jeremy D. Jackson, Anthony J. Yezzi, Stefano Soatt...
CGF
2004
113views more  CGF 2004»
13 years 7 months ago
Coherent Hierarchical Culling: Hardware Occlusion Queries Made Useful
We present a simple but powerful algorithm for optimizing the usage of hardware occlusion queries in arbitrary complex scenes. Our method minimizes the number of issued queries an...
Jirí Bittner, Michael Wimmer, Harald Piring...
DAGM
2010
Springer
13 years 5 months ago
3D Reconstruction Using an n-Layer Heightmap
We present a novel method for 3D reconstruction of urban scenes extending a recently introduced heightmap model. Our model has several advantages for 3D modeling of urban scenes: i...
David Gallup, Marc Pollefeys, Jan-Michael Frahm
ECCV
1994
Springer
14 years 9 months ago
Pose refinement of active models using forces in 3D
A new algorithm is described for refining the pose of a model of a rigid object, to conform more accurately to the image structure. Elemental 3D forces are considered to act on the...
Anthony D. Worrall, Geoffrey D. Sullivan, Keith D....