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» Computable scenes and structures in films
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CVPR
2006
IEEE
14 years 9 months ago
Multiview Geometry for Texture Mapping 2D Images Onto 3D Range Data
The photorealistic modeling of large-scale scenes, such as urban structures, requires a fusion of range sensing technology and traditional digital photography. This paper presents...
Lingyun Liu, Gene Yu, George Wolberg, Siavash Zoka...
FOCS
1993
IEEE
13 years 11 months ago
An On-Line Algorithm for Improving Performance in Navigation
We consider the following scenario. A point robot is placed at some start location ¡ in a 2dimensional scene containing oriented rectangular obstacles. The robot must repeatedly ...
Avrim Blum, Prasad Chalasani
TCSV
2010
13 years 2 months ago
A Hierarchical Bayesian Generation Framework for Vacant Parking Space Detection
In this paper, from the viewpoint of scene understanding, a 3-layer Bayesian hierarchical framework (BHF) is proposed for robust vacant parking space detection. In practice, the ch...
Chingchun Huang, Sheng-Jyh Wang
ICCV
2009
IEEE
15 years 19 days ago
3D reconstruction from image collections with a single known focal length
In this paper we aim at reconstructing 3D scenes from images with unknown focal lengths downloaded from photosharing websites such as Flickr. First we provide a minimal solution...
Martin Bujnak, Zuzana Kukelova, Tomas Pajdla
CVPR
1999
IEEE
14 years 9 months ago
Extracting Textured Vertical Facades From Controlled Close-Range Imagery
We are developing a system to extract geodetic, textured CAD models from thousands of initially uncontrolled, close-range ground and aerial images of urban scenes. Here we describ...
Satyan R. Coorg, Seth J. Teller