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NOSSDAV
2005
Springer
14 years 3 months ago
MOPAR: a mobile peer-to-peer overlay architecture for interest management of massively multiplayer online games
In this paper we propose a fully distributed peer-to-peer (P2P) infrastructure supporting Networked Virtual Environment (NVE) applications, such as massively multiplayer online ga...
Anthony (Peiqun) Yu, Son T. Vuong
CCGRID
2003
IEEE
14 years 3 months ago
DKS (N, k, f): A Family of Low Communication, Scalable and Fault-Tolerant Infrastructures for P2P Applications
In this paper, we present DKS(N, k, f), a family of infrastructures for building Peer-To-Peer applications. Each instance of DKS(N, k, f) is a fully decentralized overlay network ...
Luc Onana Alima, Sameh El-Ansary, Per Brand, Seif ...
CLUSTER
2003
IEEE
14 years 3 months ago
Compiler Optimized Remote Method Invocation
We further increase the efficiency of Java RMI programs. Where other optimizing re-implementations of RMI use pre-processors to create stubs and skeletons and to create class spe...
Ronald Veldema, Michael Philippsen
ICPP
2003
IEEE
14 years 3 months ago
A Hardware-based Cache Pollution Filtering Mechanism for Aggressive Prefetches
Aggressive hardware-based and software-based prefetch algorithms for hiding memory access latencies were proposed to bridge the gap of the expanding speed disparity between proces...
Xiaotong Zhuang, Hsien-Hsin S. Lee
IPPS
2003
IEEE
14 years 3 months ago
Parallel ROLAP Data Cube Construction On Shared-Nothing Multiprocessors
The pre-computation of data cubes is critical to improving the response time of On-Line Analytical Processing (OLAP) systems and can be instrumental in accelerating data mining tas...
Ying Chen, Frank K. H. A. Dehne, Todd Eavis, Andre...