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NOSSDAV
2005
Springer
15 years 11 months ago
MOPAR: a mobile peer-to-peer overlay architecture for interest management of massively multiplayer online games
In this paper we propose a fully distributed peer-to-peer (P2P) infrastructure supporting Networked Virtual Environment (NVE) applications, such as massively multiplayer online ga...
Anthony (Peiqun) Yu, Son T. Vuong
CCGRID
2003
IEEE
15 years 11 months ago
DKS (N, k, f): A Family of Low Communication, Scalable and Fault-Tolerant Infrastructures for P2P Applications
In this paper, we present DKS(N, k, f), a family of infrastructures for building Peer-To-Peer applications. Each instance of DKS(N, k, f) is a fully decentralized overlay network ...
Luc Onana Alima, Sameh El-Ansary, Per Brand, Seif ...
CLUSTER
2003
IEEE
15 years 11 months ago
Compiler Optimized Remote Method Invocation
We further increase the efficiency of Java RMI programs. Where other optimizing re-implementations of RMI use pre-processors to create stubs and skeletons and to create class spe...
Ronald Veldema, Michael Philippsen
167
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ICPP
2003
IEEE
15 years 11 months ago
A Hardware-based Cache Pollution Filtering Mechanism for Aggressive Prefetches
Aggressive hardware-based and software-based prefetch algorithms for hiding memory access latencies were proposed to bridge the gap of the expanding speed disparity between proces...
Xiaotong Zhuang, Hsien-Hsin S. Lee
IPPS
2003
IEEE
15 years 11 months ago
Parallel ROLAP Data Cube Construction On Shared-Nothing Multiprocessors
The pre-computation of data cubes is critical to improving the response time of On-Line Analytical Processing (OLAP) systems and can be instrumental in accelerating data mining tas...
Ying Chen, Frank K. H. A. Dehne, Todd Eavis, Andre...