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GECCO
2008
Springer
178views Optimization» more  GECCO 2008»
13 years 8 months ago
Agent Smith: a real-time game-playing agent for interactive dynamic games
The goal of this project is to develop an agent capable of learning and behaving autonomously and making decisions quickly in a dynamic environment. The agent’s environment is a...
Ryan K. Small
SIGOPS
2011
210views Hardware» more  SIGOPS 2011»
13 years 2 months ago
Small trusted primitives for dependable systems
Secure, fault-tolerant distributed systems are difficult to build, to validate, and to operate. Conservative design for such systems dictates that their security and fault toleran...
Petros Maniatis, Byung-Gon Chun
DRM
2005
Springer
14 years 1 months ago
Hybrid static-dynamic attacks against software protection mechanisms
Advances in reverse engineering and program analyses have made software extremely vulnerable to malicious host attacks. These attacks typically take the form of intellectual prope...
Matias Madou, Bertrand Anckaert, Bjorn De Sutter, ...
CHI
2009
ACM
14 years 8 months ago
Body and mind: a study of avatar personalization in three virtual worlds
An increasingly large number of users connect to virtual worlds on a regular basis to conduct activities ranging from gaming to business meetings. In all these worlds, users proje...
Nicolas Ducheneaut, Ming-Hui Wen, Nicholas Yee, Gr...
CSE
2009
IEEE
14 years 2 months ago
Intelligent Middleware for Adaptive Sensing of Tennis Coaching Sessions
—In professional tennis training matches, the coach needs to be able to view play from the most appropriate angle in order to monitor players activities. In this paper, we presen...
Richard Tynan, Anthony Schoofs, Conor Muldoon, Gre...