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AAAI
2004
15 years 7 months ago
Analogical Path Planning
We present a probabilistic method for path planning that considers trajectories constrained by both the environment and an ensemble of restrictions or preferences on preferred mot...
Saul Simhon, Gregory Dudek
AAAI
2004
15 years 7 months ago
Reconstruction of 3D Models from Intensity Images and Partial Depth
This paper addresses the probabilistic inference of geometric structures from images. Specifically, of synthesizing range data to enhance the reconstruction of a 3D model of an in...
Luz Abril Torres-Méndez, Gregory Dudek
AAAI
2006
15 years 7 months ago
Using Anticipation to Create Believable Behaviour
Although anticipation is an important part of creating believable behaviour, it has had but a secondary role in the field of life-like characters. In this paper, we show how a sim...
Carlos Martinho, Ana Paiva
APVIS
2004
15 years 7 months ago
Graph Interaction through Force-Based Skeletal Animation
Skeletal animation is a concept that has been used in the areas of motion pictures and computer games to create realistic motion for the animation of articulated characters. Recen...
Colin Murray, Damian Merrick, Masahiro Takatsuka
AVI
2006
15 years 7 months ago
A taxonomy of ambient information systems: four patterns of design
Researchers have explored the design of ambient information systems across a wide range of physical and screen-based media. This work has yielded rich examples of design approache...
Zachary Pousman, John T. Stasko