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» Computation reuse for rigid-body dynamics
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PADS
2006
ACM
14 years 1 months ago
A Framework for Robust HLA-based Distributed Simulations
The High Level Architecture (HLA) is a standard for the interoperability and reuse of simulation components, referred to as federates. Large scale HLA-compliant simulations are bu...
Dan Chen, Stephen John Turner, Wentong Cai
SIGGRAPH
1995
ACM
13 years 11 months ago
TicTacToon: a paperless system for professional 2D animation
TicTacToon is a system for professional 2D animation studios that replaces the traditional paper-based production process. TicTacToon is the first animation system to use vector-...
Jean-Daniel Fekete, Érick Bizouarn, Eric Co...
VLDB
2004
ACM
186views Database» more  VLDB 2004»
14 years 27 days ago
Indexing Large Human-Motion Databases
Data-driven animation has become the industry standard for computer games and many animated movies and special effects. In particular, motion capture data recorded from live actor...
Eamonn J. Keogh, Themis Palpanas, Victor B. Zordan...
COMPSAC
2004
IEEE
13 years 11 months ago
Testing Context-Sensitive Middleware-Based Software Applications
Context-sensitive middleware-based software is an emerging kind of ubiquitous computing application. The components of such software communicate proactively among themselves accor...
T. H. Tse, Stephen S. Yau, W. K. Chan, Heng Lu, Ts...
DAC
2009
ACM
14 years 8 months ago
Contract-based system-level composition of analog circuits
Efficient system-level design is increasingly relying on hierarchical design-space exploration, as well as compositional methods, to shorten time-to-market, leverage design re-use...
Xuening Sun, Pierluigi Nuzzo, Chang-Ching Wu, Albe...