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» Computation reuse for rigid-body dynamics
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ICPR
2008
IEEE
14 years 11 months ago
Integration of time-sequential range images for reconstruction of a high-resolution 3D shape
The recognition of dynamic scenes using 3D shapes could provide useful approaches for various applications. However, the conventional 3D-shape sensing systems dedicated for such s...
Yoshihiro Watanabe, Takashi Komuro, Masatoshi Ishi...
JVCIR
2007
157views more  JVCIR 2007»
13 years 10 months ago
Position based dynamics
The most popular approaches for the simulation of dynamic systems in computer graphics are force based. Internal and external forces are accumulated from which accelerations are c...
Matthias Müller, Bruno Heidelberger, Marcus H...
SAC
2009
ACM
14 years 5 months ago
A robust and tractable contact model for dynamic robotic simulation
Existing contact modeling in rigid body simulation is inadequate for robotics: no algorithms guarantee both convergence and nonpenetration at multiple contact points in the presen...
Evan Drumwright, Dylan A. Shell
ICRA
2009
IEEE
151views Robotics» more  ICRA 2009»
14 years 5 months ago
A framework for modeling steady turning of robotic fish
— In this paper we present a novel framework for computing the steady turning motion of a robotic fish undergoing periodic body and/or tail deformation. Taking the turning radiu...
Qingsong Hu, Dawn R. Hedgepeth, Lihong Xu, Xiaobo ...
SIGGRAPH
1992
ACM
14 years 2 months ago
Dynamic simulation of non-penetrating flexible bodies
A model for the dynamic simulation of flexible bodies subject to non-penetration constraints is presented. Flexible bodies are described in terms of global deformations of a rest ...
David Baraff, Andrew P. Witkin