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CODES
2007
IEEE
14 years 2 months ago
A computational reflection mechanism to support platform debugging in SystemC
System-level and Platform-based design, along with Transaction Level modeling (TLM) techniques and languages like SystemC, appeared as a response to the ever increasing complexity...
Bruno Albertini, Sandro Rigo, Guido Araujo, Cristi...
AIIDE
2009
13 years 11 months ago
Computational Support for Play Testing Game Sketches
Early-stage game prototypes need to be informative without requiring excessive commitments. Paper prototypes are frequently used as a way of trying out core mechanics while leavin...
Adam M. Smith, Mark J. Nelson, Michael Mateas
GLVLSI
2009
IEEE
122views VLSI» more  GLVLSI 2009»
14 years 4 months ago
Enhancing SAT-based sequential depth computation by pruning search space
The sequential depth determines the completeness of bounded model checking in design verification. Recently, a SATbased method is proposed to compute the sequential depth of a de...
Yung-Chih Chen, Chun-Yao Wang
ISVLSI
2002
IEEE
104views VLSI» more  ISVLSI 2002»
14 years 3 months ago
Scalable VLSI Architecture for GF(p) Montgomery Modular Inverse Computation
Modular inverse computation is needed in several public key cryptographic applications. In this work, we present two VLSI hardware implementations used in the calculation of Montg...
Adnan Abdul-Aziz Gutub, Alexandre F. Tenca, &Ccedi...
MEMOCODE
2008
IEEE
14 years 4 months ago
Virtual prototyping AADL architectures in a polychronous model of computation
While synchrony and asynchrony are two distinct concepts of concurrency theory, effective and formally defined embedded system design methodologies usually mix the best from both...
Ma Yue, Jean-Pierre Talpin, Thierry Gautier