System-level and Platform-based design, along with Transaction Level modeling (TLM) techniques and languages like SystemC, appeared as a response to the ever increasing complexity...
Bruno Albertini, Sandro Rigo, Guido Araujo, Cristi...
Early-stage game prototypes need to be informative without requiring excessive commitments. Paper prototypes are frequently used as a way of trying out core mechanics while leavin...
The sequential depth determines the completeness of bounded model checking in design verification. Recently, a SATbased method is proposed to compute the sequential depth of a de...
Modular inverse computation is needed in several public key cryptographic applications. In this work, we present two VLSI hardware implementations used in the calculation of Montg...
Adnan Abdul-Aziz Gutub, Alexandre F. Tenca, &Ccedi...
While synchrony and asynchrony are two distinct concepts of concurrency theory, effective and formally defined embedded system design methodologies usually mix the best from both...