Agents engaged in noncooperative interaction may seek to achieve a Nash equilibrium; this requires that agents be aware of others’ rewards. Misinformation about rewards leads to...
The PPAD-completeness of Nash equilibrium computation is taken as evidence that the problem is computationally hard in the worst case. This evidence is necessarily rather weak, in ...
The evaluation and design of user interfaces may be facilitated by using performance models based on cognitive architectures. A recent trend in HCI is the increased focus on percep...
This paper presents a reflective architecture and an implemented prototype that supports aspect oriented programming in Smalltalk. The aspects are metaobjects which are weaved dyn...