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» Computational Aspects of Equilibria
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AAAI
2010
13 years 10 months ago
Algorithms for Finding Approximate Formations in Games
Many computational problems in game theory, such as finding Nash equilibria, are algorithmically hard to solve. This limitation forces analysts to limit attention to restricted su...
Patrick R. Jordan, Michael P. Wellman
APCCM
2008
13 years 11 months ago
Model Eco-Systems: Preliminary Work
Modeling is core software engineering practice. Conceptual models are constructed to establish an abstract understanding of the domain among stakeholders. These are then refined i...
Aditya Ghose, George Koliadis
GAMESEC
2010
119views Game Theory» more  GAMESEC 2010»
13 years 8 months ago
Uncertainty in Interdependent Security Games
Abstract. Even the most well-motivated models of information security have application limitations due to the inherent uncertainties involving risk. This paper exemplifies a formal...
Benjamin Johnson, Jens Grossklags, Nicolas Christi...
SOFTWARE
1998
13 years 9 months ago
Focus on Components
A software component is typically modeled from one or more of four functional aspects: interface, static behavior, dynamic behavior, and interaction protocol. Each of these aspect...
COLING
2010
13 years 5 months ago
Exploiting Structured Ontology to Organize Scattered Online Opinions
We study the problem of integrating scattered online opinions. For this purpose, we propose to exploit structured ontology to obtain well-formed relevant aspects to a topic and us...
Yue Lu, Huizhong Duan, Hongning Wang, ChengXiang Z...