We present an algorithm, Hierarchical ISOmetric SelfOrganizing Map (H-ISOSOM), for a concise, organized manifold representation of complex, non-linear, large scale, high-dimension...
An iterative method for reconstructing a 3D polygonal mesh and color texture map from multiple views of an object is presented. In each iteration, the method first estimates a tex...
This article introduces new techniques for non-distorted texture mapping on complex triangulated meshes. Texture coordinates are assigned to the vertices of the triangulation by u...
In many scientific domains, researchers are turning to large-scale behavioral simulations to better understand real-world phenomena. While there has been a great deal of work on s...
Guozhang Wang, Marcos Antonio Vaz Salles, Benjamin...
Abstract. An iterative procedure for numerical conformal mapping is presented which imposes no restriction on the boundary complexity. The formulation involves two analytically equ...