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CGF
2006
202views more  CGF 2006»
13 years 7 months ago
GPU-based Collision Detection for Deformable Parameterized Surfaces
Based on the potential of current programmable GPUs, recently several approaches were developed that use the GPU to calculate deformations of surfaces like the folding of cloth or...
Alexander Greß, Michael Guthe, Reinhard Klei...
IOR
2006
177views more  IOR 2006»
13 years 7 months ago
Combinatorial Benders' Cuts for Mixed-Integer Linear Programming
Mixed-Integer Programs (MIP's) involving logical implications modelled through big-M coefficients, are notoriously among the hardest to solve. In this paper we propose and an...
Gianni Codato, Matteo Fischetti
TOG
2008
174views more  TOG 2008»
13 years 7 months ago
A mass spring model for hair simulation
Our goal is to simulate the full hair geometry, consisting of approximately one hundred thousand hairs on a typical human head. This will require scalable methods that can simulat...
Andrew Selle, Michael Lentine, Ronald Fedkiw
CGF
2004
86views more  CGF 2004»
13 years 7 months ago
Procedural Texture Matching and Transformation
We present a technique for creating a smoothly varying sequence of procedural textures that interpolates between arbitrary input samples of texture. This texture transformation us...
Eric Bourque, Gregory Dudek
TVCG
2008
167views more  TVCG 2008»
13 years 6 months ago
Optimal Surface Parameterization Using Inverse Curvature Map
Mesh parameterization is a fundamental technique in computer graphics. The major goals during mesh parameterization are to minimize both the angle distortion and the area distortio...
Yong-Liang Yang, Junho Kim, Feng Luo 0002, Shi-Min...