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SIGGRAPH
2000
ACM
13 years 12 months ago
Non-photorealistic virtual environments
We describe a system for non-photorealistic rendering (NPR) of virtual environments. In real time, it synthesizes imagery of architectural interiors using stroke-based textures. W...
Allison Klein, Wilmot Li, Michael M. Kazhdan, Wagn...
IPMI
2011
Springer
12 years 11 months ago
Fast Brain Matching with Spectral Correspondence
Abstract. Brain matching is an important problem in neuroimaging studies. Current surface-based methods for cortex matching and atlasing, although quite accurate, can require long ...
Herve Lombaert, Leo Grady, Jonathan R. Polimeni, F...
CLOUDCOM
2010
Springer
13 years 5 months ago
Scaling Populations of a Genetic Algorithm for Job Shop Scheduling Problems Using MapReduce
Inspired by Darwinian evolution, a genetic algorithm (GA) approach is one of the popular heuristic methods for solving hard problems, such as the Job Shop Scheduling Problem (JSSP...
Di-Wei Huang, Jimmy Lin
GECCO
2008
Springer
363views Optimization» more  GECCO 2008»
13 years 8 months ago
Towards high speed multiobjective evolutionary optimizers
One of the major difficulties when applying Multiobjective Evolutionary Algorithms (MOEA) to real world problems is the large number of objective function evaluations. Approximate...
A. K. M. Khaled Ahsan Talukder
CHI
2007
ACM
14 years 8 months ago
Software design and engineering as a social process
Traditionally, software engineering processes are based on a formalist model that emphasizes strict documentation, procedural and validation standards. Although this is a poor fit...
William A. Stubblefield, Tania L. Carson