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» Computational Influence for Training and Entertainment
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CICLING
2010
Springer
13 years 12 months ago
Identification of Translationese: A Machine Learning Approach
This paper presents a machine learning approach to the study of translationese. The goal is to train a computer system to distinguish between translated and non-translated text, in...
Iustina Ilisei, Diana Inkpen, Gloria Corpas Pastor...
CVPR
2007
IEEE
14 years 10 months ago
Semantic Hierarchies for Visual Object Recognition
In this paper we propose to use lexical semantic networks to extend the state-of-the-art object recognition techniques. We use the semantics of image labels to integrate prior kno...
Marcin Marszalek, Cordelia Schmid
CVPR
2008
IEEE
14 years 10 months ago
Context-aware clustering
Most existing methods of semi-supervised clustering introduce supervision from outside, e.g., manually label some data samples or introduce constrains into clustering results. Thi...
Junsong Yuan, Ying Wu
ACMACE
2006
ACM
14 years 2 months ago
Sketching-out virtual humans: from 2D storyboarding to immediate 3D character animation
Virtual beings are playing a remarkable role in today’s public entertainment, while ordinary users are still treated as audiences due to the lack of appropriate expertise, equip...
Chen Mao, Sheng Feng Qin, David K. Wright
HICSS
2005
IEEE
165views Biometrics» more  HICSS 2005»
14 years 2 months ago
A Study of Project Management System Acceptance
This study surveyed 497 project management software users in a wide variety of project-driven organizations to examine the relationships among: computer self-efficacy, information...
Abdullah Saeed Bani Ali, William H. Money