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» Computational Influence for Training and Entertainment
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RITA
2002
110views more  RITA 2002»
13 years 8 months ago
Modeling and Rendering of Real Environments
The use of detailed geometric models is a critical factor for achieving realism in most computer graphics applications. In the past few years, we have observed an increasing deman...
Wagner Toledo Corrêa, Manuel M. Oliveira, Cl...
VRCAI
2009
ACM
14 years 3 months ago
Towards Virtual Reality games
Game engines of cinematic quality, broadband networking and advances in Virtual Reality (VR) technologies are setting the stage to allow players to have shared, “better-than-lif...
Andrei Sherstyuk, Dale Vincent, Anton Treskunov
ISCSCT
2008
IEEE
14 years 2 months ago
Partial Relevance Feedback for 3D Model Retrieval
—Relevance feedback(RF) has been proved to be an effective way to improve the precision and recall of 3D model retrieval. However, the existing RF approaches do not consider whic...
Baokun Hu, Yusheng Liu, Shuming Gao, Jing Hu
CW
2005
IEEE
14 years 2 months ago
Supporting Presentation Techniques based on Virtual Humans in Educational Virtual Worlds
Educational Virtual Worlds (EVWs) allow one to circumvent physical, safety, and cost constraints that often affect real-world training and learning scenarios. Virtual humans can i...
Luca Chittaro, Lucio Ieronutti, Sara Rigutti
TSP
2010
13 years 3 months ago
Distributed estimation of channel gains in wireless sensor networks
We consider the problem of distributed channel estimation in a sensor network which employs a random sleep strategy to conserve energy. If the N network nodes are randomly placed a...
Sivagnanasundaram Ramanan, John MacLaren Walsh