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» Computational Influence for Training and Entertainment
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CA
2003
IEEE
14 years 4 months ago
Satisfying the Perceived Need for Free-Play in Pedagogically Oriented Interactive Dramas
This research explores ways of harnessing people’s passion for entertainment in order to stimulate players to attain the meta-learning skills they need for lifelong learning and...
Barry G. Silverman, Michael Johns, Ransom Weaver
CHI
2009
ACM
14 years 5 months ago
Awareness, training and trust in interaction with adaptive spam filters
Even though adaptive (trainable) spam filters are a common example of systems that make (semi-)autonomous decisions on behalf of the user, trust in these filters has been underexp...
Henriette S. M. Cramer, Vanessa Evers, Maarten van...
SIGUCCS
1998
ACM
14 years 3 months ago
IT Training for Students, Who Needs It?
This presentation will be a discussion of two Information Technology training programs at the university/college level. The two programs are ”The Student Peer Trainers”(SPT) a...
Penny Haselwander
AIIDE
2006
14 years 5 days ago
Mixing Story and Simulation in Interactive Narrative
Simulation is a common feature in computer entertainment. However, in computer games simulation and story are often kept distinct by interleaving interactive play and cut scenes. ...
Mark O. Riedl, Andrew Stern, Don M. Dini
BMCBI
2006
146views more  BMCBI 2006»
13 years 10 months ago
Optimized Particle Swarm Optimization (OPSO) and its application to artificial neural network training
Background: Particle Swarm Optimization (PSO) is an established method for parameter optimization. It represents a population-based adaptive optimization technique that is influen...
Michael Meissner, Michael Schmuker, Gisbert Schnei...