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» Computational Influence for Training and Entertainment
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ICCS
2007
Springer
14 years 4 months ago
Active Learning with Support Vector Machines for Tornado Prediction
In this paper, active learning with support vector machines (SVMs) is applied to the problem of tornado prediction. This method is used to predict which storm-scale circulations yi...
Theodore B. Trafalis, Indra Adrianto, Michael B. R...
VRML
1998
ACM
14 years 3 months ago
3D Product Presentation Online: The Virtual Design Exhibition
VRML offers a high potential for product presentation: Instead of regarding flat, static pictures, configurable and animated 3D models embedded in entertaining environments provid...
J. Dauner, Jürgen Landauer, E. Stimpfig, D. R...
AGS
2009
Springer
14 years 5 months ago
Enhancing Embodied Conversational Agents with Social and Emotional Capabilities
In this paper we present our current work on an embodied conversational agent for training medical bad news conversations and discuss the inspiration gained from previous work of o...
Bart van Straalen, Dirk Heylen, Mariët Theune...
AIED
2005
Springer
14 years 4 months ago
Serious Games for Language Learning: How Much Game, How Much AI?
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
W. Lewis Johnson, Hannes Högni Vilhjál...
INFORMATICALT
2000
178views more  INFORMATICALT 2000»
13 years 10 months ago
Neural Network for Color Constancy
Abstract. Color constancy is the perceived stability of the color of objects under different illuminants. Four-layer neural network for color constancy has been developed. It has s...
Rytis Stanikunas, Henrikas Vaitkevicius