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MOBICOM
2004
ACM
14 years 2 months ago
Choosing beacon periods to improve response times for wireless HTTP clients
The IEEE 802.11 wireless LAN standard power-saving mode (PSM) allows the network interface card (NIC) to periodically sleep between receiving data. In this paper, we show that 802...
Suman Nath, Zachary R. Anderson, Srinivasan Seshan
MSWIM
2004
ACM
14 years 2 months ago
Mobile dynamic content distribution networks
Mobile networks are becoming increasingly popular as a means for distributing information to a large number of users. In comparison to wired networks, mobile networks are distingu...
Wagner Moro Aioffi, Geraldo Robson Mateus, Jussara...
MSWIM
2004
ACM
14 years 2 months ago
Experimental evaluation of wireless simulation assumptions
All analytical and simulation research on ad hoc wireless networks must necessarily model radio propagation using simplifying assumptions. Although it is tempting to assume that a...
David Kotz, Calvin C. Newport, Robert S. Gray, Jas...
NETGAMES
2004
ACM
14 years 2 months ago
Accuracy in dead-reckoning based distributed multi-player games
Distributed multi-player games use dead reckoning vectors to intimate other (at a distance) participating players about the movement of any entity by a controlling player. The dea...
Sudhir Aggarwal, Hemant Banavar, Amit Khandelwal, ...
NETGAMES
2004
ACM
14 years 2 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
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