We present a novel stereo vision modeling framework that generates approximate, yet physically-plausible representations of objects rather than creating accurate models that are c...
Krishnanand N. Kaipa, Josh C. Bongard, Andrew N. M...
We study the convergence time of Nash dynamics in two classes of congestion games – constant player congestion games and bounded jump congestion games. It was shown by Ackermann ...
The aim of this article is to propose a fully distributed environment for the RSA scheme. What we have in mind is highly sensitive applications and even if we are ready to pay a pr...
Branch, cut, and price (BCP) is an LP-based branch and bound technique for solving large-scale discrete optimization problems (DOPs). In BCP, both cuts and variables can be generat...
In logic, the spatio-temporal location of a proposition is characterized precisely within a Cartesian system of space and time coordinates. This is suitable for characterizing the ...