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CGF
2007
149views more  CGF 2007»
13 years 8 months ago
Interactive Simulation of the Human Eye Depth of Field and Its Correction by Spectacle Lenses
This paper describes a fast rendering algorithm for verification of spectacle lens design. Our method simulates refraction corrections of astigmatism as well as myopia or presbyo...
Masanori Kakimoto, Tomoaki Tatsukawa, Yukiteru Muk...
IJMMS
2006
103views more  IJMMS 2006»
13 years 8 months ago
Cultural differences on attention and perceived usability: Investigating color combinations of animated graphics
This experimental study investigates the effects of animated graphic colors on attention and perceived usability of users from two cultural groups, American and Thai. The experime...
Jantawan Noiwan, Anthony F. Norcio
COR
2007
163views more  COR 2007»
13 years 8 months ago
A general heuristic for vehicle routing problems
We present a unified heuristic, which is able to solve five different variants of the vehicle routing problem: the vehicle routing problem with time windows (VRPTW), the capacit...
David Pisinger, Stefan Ropke
IJON
2006
109views more  IJON 2006»
13 years 8 months ago
Integrating the improved CBP model with kernel SOM
In this paper, we first design a more generalized network model, Improved CBP, based on the same structure as Circular BackPropagation (CBP) proposed by Ridella et al. The novelty ...
Qun Dai, Songcan Chen
CORR
2007
Springer
146views Education» more  CORR 2007»
13 years 8 months ago
The Long Term Fate of Our Digital Belongings: Toward a Service Model for Personal Archives
We conducted a preliminary field study to understand the current state of personal digital archiving in practice. Our aim is to design a service for the long-term storage, preserv...
Catherine C. Marshall, Sara A. Bly, Francoise Brun...
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