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NETGAMES
2003
ACM
14 years 1 months ago
A fair message exchange framework for distributed multi-player games
—This paper presents a framework for message delivery in real-time multi-player distributed interactive games that use the client-server model. Based on this framework, we propos...
Katherine Guo, Sarit Mukherjee, Sampath Rangarajan...
DISCEX
2003
IEEE
14 years 1 months ago
MYSEA Technology Demonstration
The MYSEA project has produced an innovative architecture and corrresponding engineering prototype consisting of trusted security services and integrated operating system mechanis...
Cynthia E. Irvine, David J. Shifflett, Paul C. Cla...
ICECCS
2000
IEEE
105views Hardware» more  ICECCS 2000»
14 years 28 days ago
Distributed Development of Complex Software Systems with Object Make
Production of a large-scale software system involves quite a few software components. It is very common to develop such software components in a distributed environment consisting...
Yasuhiro Sugiyama
EDO
2005
Springer
14 years 2 months ago
Striving for versatility in publish/subscribe infrastructures
Publish/subscribe infrastructures are used as the basic communication and integration framework in many application domains. The majority of those infrastructures, however, fall s...
Roberto Silveira Silva Filho, David F. Redmiles
PC
1998
196views Management» more  PC 1998»
13 years 8 months ago
DataExchange: High Performance Communications in Distributed Laboratories
Current communications tools and libraries for high performance computing are designed for platforms and applications that exhibit relatively stable computational and communicatio...
Greg Eisenhauer, Beth Plale, Karsten Schwan