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EUROPAR
1999
Springer
13 years 11 months ago
INTERLACE: An Interoperation and Linking Architecture for Computational Engines
Abstract. To aid in building high-performance computational environments, INTERLACE offers a framework for linking reusable computational engines in a heterogeneous distributed sy...
Matthew J. Sottile, Allen D. Malony
FDG
2009
ACM
14 years 1 months ago
A requirements analysis for videogame design support tools
Designing videogames involves weaving together systems of rules, called game mechanics, which support and structure compelling player experiences. Thus a significant portion of ga...
Mark J. Nelson, Michael Mateas
CCGRID
2009
IEEE
13 years 11 months ago
On-Demand Resource Provisioning for BPEL Workflows Using Amazon's Elastic Compute Cloud
BPEL is the de facto standard for business process modeling in today's enterprises and is a promising candidate for the integration of business and Grid applications. Current ...
Tim Dörnemann, Ernst Juhnke, Bernd Freisleben
CCGRID
2001
IEEE
13 years 11 months ago
Sabotage-Tolerance Mechanisms for Volunteer Computing Systems
In this paper, we address the new problem of protecting volunteer computing systems from malicious volunteers who submit erroneous results by presenting sabotagetolerance mechanis...
Luis F. G. Sarmenta
CLUSTER
2004
IEEE
13 years 7 months ago
A Synchronous Co-Allocation Mechanism for Grid Computing Systems
Grid computing systems are emerging as a computing infrastructure that will enable the use of wide-area network computing systems for a variety of challenging applications. One of ...
Farag Azzedin, Muthucumaru Maheswaran, Neil Arnaso...