In this paper, we report on an empirical exploration of digital ink and speech usage in lecture presentation. We studied the video archives of five Master’s level Computer Scien...
Richard J. Anderson, Crystal Hoyer, Craig Prince, ...
Automatic segmentation is an important technology for both automatic speech recognition and automatic speech understanding. In meetings, participants typically vocalize for only a ...
In this paper, we introduce a system that synthesizes the emotional audio-visual speech for a 3-D talking agent by adopting the PAD (Pleasure-Arousal-Dominance) emotional model. A ...
Player enjoyment is perhaps the most important issue in successful game design, but is previously not addressed in the area of Pervasive games. Departing from the GameFlow model of...
We show that unsupervised part of speech tagging performance can be significantly improved using likely substitutes for target words given by a statistical language model. We choo...