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» Computational Phonology - Part I: Foundations
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GECCO
2006
Springer
159views Optimization» more  GECCO 2006»
13 years 11 months ago
Genetic algorithms for positioning and utilizing sensors in synthetically generated landscapes
Positioning multiple sensors for acquisition of a a given environment is one of the fundamental research areas in various fields, such as military scouting, computer vision and ro...
Haluk Topcuoglu, Murat Ermis
ATAL
2008
Springer
13 years 9 months ago
The intermediary agent's brain: supporting learning to collaborate at the inter-personal level
We discuss the design of the Intermediary Agent's brain, the control module of an embodied conversational virtual peer in a simulation game aimed at providing learning experi...
Juan Martínez-Miranda, Bernhard Jung, Sabin...
AI
2005
Springer
13 years 7 months ago
Semiotic schemas: A framework for grounding language in action and perception
A theoretical framework for grounding language is introduced that provides a computational path from sensing and motor action to words and speech acts. The approach combines conce...
Deb Roy
CHI
1994
ACM
13 years 11 months ago
What HCI designers can learn from video game designers
Computer users have tasks they need to perform, and are therefore motivated to overcome poorly designed interfaces. With video games, there is no external motivation for the task ...
Randy Pausch, Rich Gold, Tim Skelly, David Thiel
WWW
2005
ACM
14 years 8 months ago
Named graphs, provenance and trust
The Semantic Web consists of many RDF graphs nameable by URIs. This paper extends the syntax and semantics of RDF to cover such Named Graphs. This enables RDF statements that desc...
Jeremy J. Carroll, Christian Bizer, Patrick J. Hay...