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SBACPAD
2008
IEEE
206views Hardware» more  SBACPAD 2008»
14 years 1 months ago
A High Performance Massively Parallel Approach for Real Time Deformable Body Physics Simulation
Single processor technology has been evolving across last decades, but due to physical limitations of chip manufacturing process, the industry is pursuing alternatives to sustain ...
Thiago S. M. C. de Farias, Mozart W. S. Almeida, J...
MC
2007
149views Computer Science» more  MC 2007»
13 years 8 months ago
Embodied Media and Mixed Reality for Social and Physical Interactive Communication and Entertainment
This talk outlines new facilities within human media spaces supporting embodied interaction between humans, animals, and computation both socially and physically, with the aim of ...
Adrian David Cheok
WSCG
2001
77views more  WSCG 2001»
13 years 8 months ago
Physics-Enhanced L-Systems
In computer graphics and engineering many classes of complex objects can be designed with L-systems. We present a concept for enhancing timed and parametric L-systems with physics...
Hansrudi Noser, S. Rudolph, Peter Stucki
SAC
2005
ACM
14 years 10 days ago
Towards system software for physical space applications
In ubiquitous computing era, the notion of context-awareness will play an important role. An application should be aware of its operating context for supporting and enriching huma...
Kaori Fujinami, Tatsuo Nakajima
CHI
2005
ACM
14 years 7 months ago
Digital backchannels in shared physical spaces: experiences at an academic conference
There are a variety of digital tools for enabling people who are physically separated by time and space to communicate and collaborate. Widespread use of some of these tools, such...
Joseph F. McCarthy, Danah Boyd