We propose a variational approach to computing an optimal segmentation of a 3D shape for computing a union of tight bounding volumes. Based on an affine invariant measure of e-ti...
Abstract In this paper, we study the problem of approximate topological matching for quadrilateral meshes, that is, the problem of finding as large a set as possible of matching p...
David Eppstein, Michael T. Goodrich, Ethan Kim, Ra...
High reynolds number ow simulations exhibit strong gradients normal to walls and across shear layers requiring much ner resolution of the solution in some directions compared to o...
We present a robust framework for estimating non-rigid 3D shape and motion in video sequences. Given an input video sequence, and a user-specified region to reconstruct, the algori...
We present a simple technique for creating fluid silhouettes described with vector graphics, which we call ”Vector Fluid.” In our system, a solid region in the fluid is repr...