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» Computational aspects of the FLBC framework
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CA
2003
IEEE
14 years 28 days ago
Language-Driven Nonverbal Communication in a Bilingual Conversational Agent
This paper describes an animated conversational agent called Kare1 which integrates a talking head interface with a linguistically motivated human-machine dialogue system. The age...
Scott A. King, Alistair Knott, Brendan McCane
CVPR
2009
IEEE
15 years 2 months ago
Dense saliency-based spatiotemporal feature points for action recognition
Several spatiotemporal feature point detectors have been recently used in video analysis for action recognition. Feature points are detected using a number of measures, namely sali...
Konstantinos Rapantzikos, Stefanos D. Kollias, Yan...
CVPR
2006
IEEE
14 years 9 months ago
Escaping local minima through hierarchical model selection: Automatic object discovery, segmentation, and tracking in video
Recently, the generative modeling approach to video segmentation has been gaining popularity in the computer vision community. For example, the flexible sprites framework has been...
Nebojsa Jojic, John M. Winn, Larry Zitnick
SIGMOD
2007
ACM
153views Database» more  SIGMOD 2007»
14 years 7 months ago
Scaling games to epic proportion
We introduce scalability for computer games as the next frontier for techniques from data management. A very important aspect of computer games is the artificial intelligence (AI)...
Walker M. White, Alan J. Demers, Christoph Koch, J...
CVPR
2010
IEEE
14 years 3 months ago
Chaotic Invariants of Lagrangian Particle Trajectories for Anomaly Detection in Crowded Scenes
A novel method for crowd flow modeling and anomaly detection is proposed for both coherent and incoherent scenes. The novelty is revealed in three aspects. First, it is a unique ut...
Shandong Wu, Brian E. Moore, and Mubarak Shah