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» Computational geometry: a retrospective
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CGF
2008
168views more  CGF 2008»
13 years 10 months ago
Interactive Global Illumination for Deformable Geometry in CUDA
Interactive global illumination for fully deformable scenes with dynamic relighting is currently a very elusive goal in the area of realistic rendering. In this work we propose a ...
Arne Schmitz, Markus Tavenrath, Leif Kobbelt
EWC
2006
101views more  EWC 2006»
13 years 10 months ago
Mesh size functions for implicit geometries and PDE-based gradient limiting
Mesh generation and mesh enhancement algorithms often require a mesh size function to specify the desired size of the elements. We present algorithms for automatic generation of a...
Per-Olof Persson
CGF
2008
120views more  CGF 2008»
13 years 9 months ago
Online Personalised Non-photorealistic Rendering Technique for 3D Geometry from Incremental Sketching
This paper presents an online personalised non-photorealistic rendering (NPR) technique for 3D models generated from interactively sketched input. This technique has been integrat...
Daychyi Ku, Sheng Feng Qin, David K. Wright, CuiXi...
ITS
2010
Springer
139views Multimedia» more  ITS 2010»
13 years 8 months ago
A Coordinate Geometry Learning Environment with Game-Like Properties
Mily's World is a learning environment for coordinate geometry that has game-like properties, that is, elements of games that are engaging such as cover story, graphical repre...
Dovan Rai, Joseph E. Beck, Neil T. Heffernan
TVCG
2012
218views Hardware» more  TVCG 2012»
12 years 16 days ago
Flow-Based Local Optimization for Image-to-Geometry Projection
—The projection of a photographic dataset on a 3D model is a robust and widely applicable way to acquire appearance information of an object. The first step of this procedure is...
Matteo Dellepiane, Ricardo Marroquim, Marco Callie...