We investigate visibility computations with moving viewpoints. The initial problems are of discrete and algorithmic nature, but even for simple classes of objects (such as balls an...
Many safety-critical systems deal with geometric objects. Reasoning about the correctness of such systems is mandatory and requires the use of basic definitions of geometry for th...
In this paper a framework for defining scale-spaces, based on the computational geometry concepts of α-shapes, is proposed. In this approach, objects (curves or surfaces) of incr...
We discuss floating-point filters as a means of restricting the precision needed for arithmetic operations while still computing the exact result. We show that interval techniques...
: LOGO is a programming language incorporating turtle graphics, originally devised for teaching computing to young children in elementary and middle schools. Here we advocate the u...