This paper gives a brief overview of FG, a formal system for doing Euclidean geometry whose basic syntactic elements are geometric diagrams, and which has been implimentented as th...
Shifted sinusoidal illumination patterns are useful for appearance capture because they simultaneously separate local and non-local reflections and allow the recovery of surface g...
The simulation of large crowds of humans is important in many fields of computer graphics, including real-time applications such as games, as they can breathe life into otherwise...
Simon Dobbyn, John Hamill, Keith O'Conor, Carol O'...
We describe an approach for rendering large terrains in real-time. A digital elevation map defines the rough shape of the terrain. During rendering, procedural geometric and text...
We introduce an Eulerian liquid simulation framework based on the Voronoi diagram of a potentially unorganized collection of pressure samples. Constructing the simulation mesh in ...