When constructing 3D geometry for use in cel animation, the reference drawings of the object or character often contain various view-specific distortions, which cannot be captured...
Recently the light-field and lumigraph systems have been proposed as general methods of representing the visual information present in a scene. These methods represent this infor...
We study the rank and geometry of the multibody fundamental matrix, a geometric entity characterizing the two-view geometry of dynamic scenes consisting of multiple rigidbody moti...
In plane elementary geometry, the concept of similar triangles not only forms an important foundation for trigonometry, but it also can be used to solve many geometric problems. T...
We introduce a spatially dense variational approach to estimate the calibration of multiple cameras in the context of 3D reconstruction. We propose a relaxation scheme which allow...