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» Computational geometry: a retrospective
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RT
1999
Springer
14 years 2 months ago
Decoupling Polygon Rendering from Geometry using Rasterization Hardware
The dramatically increasing size of polygonal models resulting from 3D scanning devices and advanced modeling techniques requires new approaches to reduce the load of geometry tran...
Rüdiger Westermann, Ove Sommer, Thomas Ertl
C5
2007
IEEE
13 years 10 months ago
DR. GEO II: Adding Interactivity Planes in Interactive Dynamic Geometry
Interactive geometry environments support the creation and exploitation of interactive geometric sketches. However, such environments are often driven in a rigid manner, following...
Hilaire Fernandes, Stéphane Ducasse, Thibau...
CGF
2005
186views more  CGF 2005»
13 years 10 months ago
Interpolatory Refinement for Real-Time Processing of Point-Based Geometry
The point set is a flexible surface representation suitable for both geometry processing and real-time rendering. In most applications, the control of the point cloud density is c...
Gaël Guennebaud, Loïc Barthe, Mathias Pa...
ICALP
2004
Springer
14 years 3 months ago
A Categorical Model for the Geometry of Interaction
We consider the multiplicative and exponential fragment of linear logic (MELL) and give a Geometry of Interaction (GoI) semantics for it based on unique decomposition categories. ...
Esfandiar Haghverdi, Philip J. Scott
ITS
2010
Springer
130views Multimedia» more  ITS 2010»
14 years 2 months ago
Coordinate Geometry Learning Environment with Game-Like Properties
Mily’s World is a learning environment for coordinate geometry that has game-like properties, that is, elements of games that are engaging such as cover story, graphical represen...
Dovan Rai, Joseph E. Beck, Neil T. Heffernan