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ICCV
2005
IEEE
14 years 3 months ago
High Resolution Tracking of Non-Rigid 3D Motion of Densely Sampled Data Using Harmonic Maps
We present a novel fully automatic method for high resolution, non-rigid dense 3D point tracking. High quality dense point clouds of non-rigid geometry moving at video speeds are ...
Yang Wang, Mohit Gupta, Song Zhang 0002, Sen Wang,...
ICCV
2005
IEEE
14 years 3 months ago
Space-Time Scene Manifolds
The space of images is known to be a non-linear subspace that is difficult to model. This paper derives an algorithm that walks within this space. We seek a manifold through the ...
Yonatan Wexler, Denis Simakov
IEEECGIV
2005
IEEE
14 years 3 months ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
SMI
2005
IEEE
106views Image Analysis» more  SMI 2005»
14 years 3 months ago
Shape Complexity Based on Mutual Information
Shape complexity has recently received attention from different fields, such as computer vision and psychology. In this paper, integral geometry and information theory tools are ...
Jaume Rigau, Miquel Feixas, Mateu Sbert
SMI
2005
IEEE
14 years 3 months ago
Curvature-based Energy for Simulation and Variational Modeling
Curvature-based energy and forces are used in a broad variety of contexts, ranging from modeling of thin plates and shells to surface fairing and variational surface design. The a...
Denis Zorin