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» Computational geometry for sculpture
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CA
2003
IEEE
14 years 3 months ago
Inserting Synthetic Characters into Live-Action Scenes of Multiple People
— Using a single camera, we capture video of multiple people walking in an open area and insert a moving synthetic character into the scene. The people are located in the video u...
Arunachalam Somasundaram, Rick Paren
CVPR
2003
IEEE
14 years 3 months ago
Surface Reconstruction via Helmholtz Reciprocity with a Single Image Pair
This paper brings a novel method for three-dimensional reconstruction of surfaces that takes advantage of the symmetry resulting from alternating the positions of a camera and a l...
Peter H. Tu, Paulo R. S. Mendonça
ICCV
2003
IEEE
14 years 3 months ago
Eye Gaze Estimation from a Single Image of One Eye
In this paper, we present a novel approach, called the “one-circle” algorithm, for measuring the eye gaze using a monocular image that zooms in on only one eye of a person. Ob...
Jian-Gang Wang, Eric Sung, Ronda Venkateswarlu
SIBGRAPI
2003
IEEE
14 years 3 months ago
Picking and Snapping for 3D Input Devices
A picking mechanism (pointing and indicating) with the cursor is essential for any direct-manipulation application. The windowing systems, under which control a direct-manipulation...
Shin-Ting Wu, Marcel Abrantes, Daniel Tost, Harlen...
COMPGEOM
2003
ACM
14 years 3 months ago
Billboard clouds
We introduce billboard clouds – a new approach for extreme simplification in the context of real-time rendering. 3D models are simplified onto a set of planes with texture and...
Xavier Décoret, Frédo Durand, Fran&c...