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» Computational geometry for sculpture
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SI3D
1999
ACM
14 years 2 months ago
Increased photorealism for interactive architectural walkthroughs
This paper presents a new method for interactive rendering of globally illuminated static scenes. Global illumination is decomposed into view-independent (diffuse) and view-depend...
Rui Bastos, Kenneth E. Hoff III, William C. Wynn, ...
SIGGRAPH
1999
ACM
14 years 2 months ago
Pattern-Based Texturing Revisited
We present a texturing method that correctly maps homogeneous non-periodic textures to arbitrary surfaces without any of the difficulties usually encountered using existing tools...
Fabrice Neyret, Marie-Paule Cani
CGI
1998
IEEE
14 years 2 months ago
Illumination Dependent Refinement of Multiresolution Meshes
State of the art multiresolution modeling allows to selectively refine a coarse mesh of an object on the visually important parts. In this way it is possible to render the geometr...
Andreas Schilling, Reinhard Klein, Wolfgang Stra&s...
ICVS
1999
Springer
14 years 2 months ago
Improving 3D Active Visual Tracking
Tracking in 3D with an active vision system depends on the performance of both motor control and vision algorithms. Tracking is performed based on different visual behaviors, name...
João P. Barreto, Paulo Peixoto, Jorge Batis...
FOCS
1998
IEEE
14 years 2 months ago
The Shortest Vector in a Lattice is Hard to Approximate to Within Some Constant
We show that approximating the shortest vector problem (in any p norm) to within any constant factor less than p 2 is hard for NP under reverse unfaithful random reductions with i...
Daniele Micciancio