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» Computational geometry for sculpture
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BMCBI
2010
95views more  BMCBI 2010»
13 years 10 months ago
Protein structure modelling and evaluation based on a 4-distance description of side-chain interactions
Background: Accurate evaluation and modelling of residue-residue interactions within and between proteins is a key aspect of computational structure prediction including homology ...
Vladimir Potapov, Mati Cohen, Yuval Inbar, Gideon ...
CG
2010
Springer
13 years 10 months ago
Realistic cloth augmentation in single view video under occlusions
Augmenting cloth in real video is a challenging task because cloth performs complex motions and deformations and produces complex shading on the surface. Therefore, for a realisti...
Anna Hilsmann, David C. Schneider, Peter Eisert
CGF
2010
82views more  CGF 2010»
13 years 10 months ago
Poisson-Based Weight Reduction of Animated Meshes
While animation using barycentric coordinates or other automatic weight assignment methods has become a popular method for shape deformation, the global nature of the weights limi...
Eric Landreneau, Scott Schaefer
CGF
2010
149views more  CGF 2010»
13 years 10 months ago
Over Two Decades of Integration-Based, Geometric Flow Visualization
With ever increasing computing power, it is possible to process ever more complex fluid simulations. However, a gap between data set sizes and our ability to visualize them remain...
Tony McLoughlin, Robert S. Laramee, Ronald Peikert...
CGF
2010
147views more  CGF 2010»
13 years 10 months ago
Resampling Strategies for Deforming MLS Surfaces
Moving-Least-Squares (MLS) Surfaces undergoing large deformations need periodic regeneration of the point set (point-set resampling) so as to keep the point-set density quasi-unif...
Joao Paulo Gois, Gustavo C. Buscaglia