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» Computational geometry for sculpture
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TVCG
2008
104views more  TVCG 2008»
13 years 8 months ago
A Generic Scheme for Progressive Point Cloud Coding
In this paper, we propose a generic point cloud encoder that provides a unified framework for compressing different attributes of point samples corresponding to 3D objects with an ...
Yan Huang, Jingliang Peng, C. C. Jay Kuo, M. Gopi
VC
2008
95views more  VC 2008»
13 years 8 months ago
1001 Acquisition viewpoints: efficient and versatile view-dependent modeling of real-world scenes
Modeling is a severe bottleneck for computer graphics applications. Manual modeling is time consuming and fails to capture the complexity of real world scenes. Automated modeling b...
Mihai Mudure, Voicu Popescu
CGF
2004
118views more  CGF 2004»
13 years 8 months ago
Cultural Heritage Preservation Using Constructive Shape Modeling
Issues of digital preservation of shapes and internal structures of historical cultural objects are discussed. An overview of existing approaches to digital preservation related t...
Carl Vilbrandt, Galina Pasko, Alexander A. Pasko, ...
CVGIP
2004
169views more  CVGIP 2004»
13 years 8 months ago
Contour interpolation by straight skeletons
In this paper we present an efficient method for interpolating a piecewise-linear surface between two parallel slices, each consisting of an arbitrary number of (possibly nested) ...
Gill Barequet, Michael T. Goodrich, Aya Levi-Stein...
CORR
2000
Springer
84views Education» more  CORR 2000»
13 years 8 months ago
Robust Classification for Imprecise Environments
In real-world environments it usually is difficult to specify target operating conditions precisely, for example, target misclassification costs. This uncertainty makes building ro...
Foster J. Provost, Tom Fawcett