Acquiring 3D models of intricate objects (like tree branches, bicycles and insects) is a hard problem due to severe self-occlusions, repeated thin structures and surface discontin...
Shuntaro Yamazaki, Srinivasa G. Narasimhan, Simon ...
In this contribution we focus on the calibration of very long image sequences from a hand-held camera that samples the viewing sphere of a scene. View sphere sampling is important...
Reinhard Koch, Marc Pollefeys, Benno Heigl, Luc J....
In this paper, we propose a new PDE-based methodology for deformable surfaces that is capable of automatically evolving its shape to capture the geometric boundary of the data and ...
Abstract. In this paper, a new camera calibration algorithm is proposed, which is from the quasi-affine invariance of two parallel circles. Two parallel circles here mean two circl...
Abstract. The aim of this paper is to explore intrinsic geometric methods of recovering the three dimensional motion of a moving camera from a sequence of images. Generic similarit...