Sciweavers

688 search results - page 108 / 138
» Computational methods for understanding 3D shapes
Sort
View
EUROGRAPHICS
2010
Eurographics
14 years 4 months ago
Articulated Billboards for Video-based Rendering
We present a novel representation and rendering method for free-viewpoint video of human characters based on multiple input video streams. The basic idea is to approximate the art...
Marcel Germann, Alexander Hornung, Richard Keiser,...
ECCV
2006
Springer
14 years 11 months ago
Retexturing Single Views Using Texture and Shading
We present a method for retexturing non-rigid objects from a single viewpoint. Without reconstructing 3D geometry, we create realistic video with shape cues at two scales. At a coa...
Ryan White, David A. Forsyth
CGI
2003
IEEE
14 years 2 months ago
Modeling lobed leaves
In contrast to the extensively researched modeling of plant architecture, the modeling of plant organs largely remains an open problem. In this paper, we propose a method for mode...
Lars Mündermann, Peter MacMurchy, Juraj Pivov...
CAD
2006
Springer
13 years 9 months ago
Incremental reconstruction of sharp edges on mesh surfaces
Limited by the regular grids in computing, many modelling approaches (e.g., field-based methods) sample 3D shape insensitive to sharp features therefore exhibit aliasing errors, b...
Charlie C. L. Wang
ICCS
2005
Springer
14 years 2 months ago
MC Slicing for Volume Rendering Applications
Recent developments in volume visualization using standard graphics hardware provide an effective and interactive way to understand and interpret the data. Mainly based on 3d text...
A. Benassarou, Eric Bittar, N. W. John, Laurent Lu...