We propose a method to automatically transform mesh animations into animation collages, i.e. moving assemblies of shape primitives from a database given by an artist. An animation...
In 3D renderings of complex scenes, objects of interest may be occluded by those of secondary importance. Cutaway renderings address this problem by omitting portions of secondary...
In this paper, we address the problem of inverse procedural modeling: Given a piece of exemplar 3D geometry, we would like to find a set of rules that describe objects that are s...
The modelling method for creating 3D models in an intuitive way is far from satisfactory. In this paper, we develop a novel mesh fusion method controlled by sketches, which allows...
Understanding and modifying the effects of arbitrary illumination on human faces in a realistic manner is a challenging problem both for face synthesis and recognition. Recent res...