One of the classical problems concerning the peg solitaire game is the feasibility issue. Tools used to show the infeasibility of various peg games include valid inequalities, know...
Fifteen participants completed a study comparing video game controllers for point-select tasks. We used a Fitts' law task, as per ISO 9241-9, using the Nintendo Wii Remote fo...
Daniel Natapov, Steven J. Castellucci, I. Scott Ma...
This paper presents a biologically motivated model for low and mid-level vision tasks and its interpretation in computer vision terms. Initially we briefly present the biologically...
We introduce a simple game family, called Constraint Logic, where players reverse edges in a directed graph while satisfying vertex in-flow constraints. This game family can be in...
Abstract: A triangulated network of mobile units is modelled by means of a graph transformation system in which graph nodes are labelled with geometric coordinates and edges are la...