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» Computational models of classical conditioning
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GC
2002
Springer
13 years 8 months ago
Solitaire Lattices
One of the classical problems concerning the peg solitaire game is the feasibility issue. Tools used to show the infeasibility of various peg games include valid inequalities, know...
Antoine Deza, Shmuel Onn
GRAPHICSINTERFACE
2009
13 years 6 months ago
ISO 9241-9 evaluation of video game controllers
Fifteen participants completed a study comparing video game controllers for point-select tasks. We used a Fitts' law task, as per ISO 9241-9, using the Nintendo Wii Remote fo...
Daniel Natapov, Steven J. Castellucci, I. Scott Ma...
ECCV
2004
Springer
14 years 10 months ago
A Biologically Motivated and Computationally Tractable Model of Low and Mid-Level Vision Tasks
This paper presents a biologically motivated model for low and mid-level vision tasks and its interpretation in computer vision terms. Initially we briefly present the biologically...
Iasonas Kokkinos, Rachid Deriche, Petros Maragos, ...
COCO
2008
Springer
129views Algorithms» more  COCO 2008»
13 years 10 months ago
Constraint Logic: A Uniform Framework for Modeling Computation as Games
We introduce a simple game family, called Constraint Logic, where players reverse edges in a directed graph while satisfying vertex in-flow constraints. This game family can be in...
Erik D. Demaine, Robert A. Hearn
ECEASST
2008
91views more  ECEASST 2008»
13 years 8 months ago
Graph Transformation Model of a Triangulated Network of Mobile Units
Abstract: A triangulated network of mobile units is modelled by means of a graph transformation system in which graph nodes are labelled with geometric coordinates and edges are la...
Stefan Gruner