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» Computational primitives of visual perception
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SIGGRAPH
1991
ACM
13 years 11 months ago
Artificial evolution for computer graphics
CT This paper describes how evolutionary techniques of variation and selection can be used to create complex simulated structures, textures, and motions for use in computer graphic...
Karl Sims
DAC
2009
ACM
14 years 8 months ago
Human computing for EDA
Electronic design automation is a field replete with challenging ? and often intractable ? problems to be solved over very large instances. As a result, the field of design automa...
Andrew DeOrio, Valeria Bertacco
PG
2003
IEEE
14 years 20 days ago
Iso-Splatting: A Point-Based Alternative to Isosurface Visualization
We present a new approach to isosurface visualization that we call “iso-splatting.” We use point primitives for representing and rendering isosurfaces. The method consists of ...
Christopher S. Co, Bernd Hamann, Kenneth I. Joy
PG
2002
IEEE
14 years 10 days ago
Visualization of Multidimensional, Multivariate Volume Data Using Hardware-Accelerated Non-Photorealistic Rendering Techniques
This paper presents a set of feature enhancement techniques coupled with hardware-accelerated nonphotorealistic rendering for generating more perceptually effective visualizations...
Aleksander Stompel, Eric B. Lum, Kwan-Liu Ma
ICPR
2010
IEEE
13 years 8 months ago
Analysis and Adaptation of Integration Time in PMD Camera for Visual Servoing
The depth perception in the objects of a scene can be useful for tracking or applying visual servoing in mobile systems. 3D time-of-flight (ToF) cameras provide range images which ...
Pablo Gil