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HICSS
2003
IEEE
193views Biometrics» more  HICSS 2003»
14 years 1 months ago
Ambient computing applications: an experience with the SPREAD approach
Todays, we assist to the explosive development of mobile computing devices like PDAs and cell-phones, the integration of embedded intelligence (like Web server) in more and more c...
Paul Couderc, Michel Banâtre
GRAPHICSINTERFACE
2011
12 years 11 months ago
Effects of view, input device, and track width on video game driving
Steering and driving tasks – where the user controls a vehicle or other object along a path – are common in many simulations and games. Racing video games have provided users ...
Scott Bateman, Andre Doucette, Robert Xiao, Carl G...
ACMDIS
2006
ACM
14 years 1 months ago
What do usability evaluators do in practice?: an explorative study of think-aloud testing
Think-aloud testing is a widely employed usability evaluation method, yet its use in practice is rarely studied. We report an explorative study of 14 think-aloud sessions, the aud...
Mie Nørgaard, Kasper Hornbæk
PPOPP
2012
ACM
12 years 3 months ago
Chestnut: a GPU programming language for non-experts
Graphics processing units (GPUs) are powerful devices capable of rapid parallel computation. GPU programming, however, can be quite difficult, limiting its use to experienced prog...
Andrew Stromme, Ryan Carlson, Tia Newhall
CHI
2003
ACM
14 years 8 months ago
Technology probes: inspiring design for and with families
We describe a new methodology for designing technologies for and with families called technology probes. Technology probes are simple, flexible, adaptable technologies introduced ...
Allison Druin, Benjamin B. Bederson, Björn Ei...