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MM
2003
ACM
128views Multimedia» more  MM 2003»
14 years 2 months ago
Application of a content-based percussive sound synthesizer to packet loss recovery in music streaming
This paper presents a novel method to recover lost packets in music streaming using a synthesizer to generate percussive sounds. As an improvement of the state-of-the-art system t...
Lonce Wyse, Ye Wang, Xinglei Zhu
TASLP
2008
90views more  TASLP 2008»
13 years 8 months ago
Efficient Realization of Wave Digital Components for Physical Modeling and Sound Synthesis
Wave digital filters (WDFs) were originally developed for robust discrete-time simulation of analog filters, but recently they have been applied successfully to modeling of physica...
Matti Karjalainen
CSFW
2007
IEEE
14 years 3 months ago
Approximated Computationally Bounded Simulation Relations for Probabilistic Automata
We study simulation relations for Probabilistic Automata that require transitions to be matched up to negligible sets provided that computation lengths are polynomially bounded. T...
Roberto Segala, Andrea Turrini
ICASSP
2008
IEEE
14 years 3 months ago
Sound field decomposition using spherical microphone arrays
Spherical microphone arrays offer a number of attractive properties such as direction-independent acoustic behavior and ability to reconstruct the sound eld in the vicinity of the...
Dmitry N. Zotkin, Ramani Duraiswami, Nail A. Gumer...
EJASMP
2010
108views more  EJASMP 2010»
13 years 3 months ago
Physically Motivated Environmental Sound Synthesis for Virtual Worlds
A system is described for simulating environmental sound in interactive virtual worlds, using the physical state of objects as control parameters. It contains a unified framework ...
Dylan Menzies