Graph transformation (GT) is being increasingly used in Model Driven Engineering (MDE) to describe in-place transformations like animations and refactorings. For its practical use,...
How things work visualizations use a variety of visual techniques to depict the operation of complex mechanical assemblies. We present an automated approach for generating such vi...
Niloy J. Mitra, Yong-Liang Yang, Dong-Ming Yan, Wi...
Subdivision surfaces solve numerous problems related to the geometry of character and animation models. However, unlike on parametrised surfaces there is no natural choice of text...
We present an algorithm for fast, physically accurate simulation of deformable objects suitable for real time animation and virtual environment interaction. We describe the bounda...
When constructing 3D geometry for use in cel animation, the reference drawings of the object or character often contain various view-specific distortions, which cannot be captured...