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TKDE
2011
168views more  TKDE 2011»
14 years 11 months ago
On Computing Farthest Dominated Locations
—In reality, spatial objects (e.g., hotels) not only have spatial locations but also have quality attributes (e.g., price, star). An object p is said to dominate another one p , ...
Hua Lu, Man Lung Yiu
140
Voted
SI3D
2005
ACM
15 years 9 months ago
Geopostors: a real-time geometry / impostor crowd rendering system
The simulation of large crowds of humans is important in many fields of computer graphics, including real-time applications such as games, as they can breathe life into otherwise...
Simon Dobbyn, John Hamill, Keith O'Conor, Carol O'...
RT
1999
Springer
15 years 8 months ago
Space-Time Hierarchical Radiosity
This paper presents a new hierarchical simulation algorithm allowing the calculation of radiosity solutions for time-dependent scenes where all motion is known a priori. Such solut...
Cyrille Damez, François X. Sillion
ICIAP
1999
ACM
15 years 8 months ago
Facial Expression Morphing and Animation with Local Warping Methods
In this paper, we applied local warping techniques to construct a frame work of image-based morphing for facial expressions animation with low complexity. From the experience we o...
Daw-Tung Lin, Han Huang
ACMACE
2007
ACM
15 years 8 months ago
Graceful anytime interruptibility for virtual agents
The demo will show two highly expressive virtual agents introducing the audience to a traditional Japanese room. The agent models and gestures have been created by a professional ...
Klaus Brügmann, Helmut Prendinger, Marc Stamm...