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DIGRA
2005
Springer
14 years 4 months ago
'Feel It, Don't Think: the Significance of Affect in the Study of Digital Games
Game studies methodologies which focus on the visual, narrative, and semiotic content of digital games overlook the way that embodied perception and physiological response contrib...
Eugenie Shinkle
EGH
2004
Springer
14 years 4 months ago
Realtime ray tracing of dynamic scenes on an FPGA chip
Realtime ray tracing has recently established itself as a possible alternative to the current rasterization approach for interactive 3D graphics. However, the performance of exist...
Jörg Schmittler, Sven Woop, Daniel Wagner, Wo...
RT
2004
Springer
14 years 4 months ago
PointWorks: Abstraction and Rendering of Sparsely Scanned Outdoor Environments
ks: Abstraction and Rendering of Sparsely Scanned Outdoor Environments Hui Xu, Nathan Gossett and Baoquan Chen University of Minnesota Digital Technology Center at Twin Cities † ...
Hui Xu, Nathan Gossett, Baoquan Chen
GI
2009
Springer
14 years 3 months ago
The Human Being as a Servo. Von Feedback Control zur Kybernetik
Abstract: Am Anfang der Kybernetik steht die Erkenntnis Norbert Wieners, dass Lebewesen und Maschinen etwas gemeinsam haben: Ihr Verhalten l¨asst sich als Feedbackprozess beschrei...
Lasse Scherffig
ISRR
2001
Springer
165views Robotics» more  ISRR 2001»
14 years 3 months ago
Human-Centered Robotics and Interactive Haptic Simulation
A new field of robotics is emerging. Robots are today moving towards applications beyond the structured environment of a manufacturing plant. They are making their way into the e...
Oussama Khatib, Oliver Brock, K. C. Chang, Diego C...