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NETGAMES
2005
ACM
14 years 1 months ago
Patch scheduling for on-line games
One of the challenges facing the on-line gaming community is the delivery of new content to players. While the initial distribution of a game is typically done via large media for...
Chris Chambers, Wu-chang Feng
ICPP
2005
IEEE
14 years 1 months ago
Two-Tier Resource Allocation for Slowdown Differentiation on Server Clusters
Slowdown, defined as the ratio of a request’s queueing delay to its service time, is accepted as an important quality of service metric of Internet servers. In this paper, we i...
Xiaobo Zhou, Yu Cai, C. Edward Chow, Marijke F. Au...
IDTRUST
2009
ACM
14 years 2 months ago
A calculus of trust and its application to PKI and identity management
We introduce a formal semantics based calculus of trust that explicitly represents trust and quantifies the risk associated with trust in public key infrastructure (PKI) and iden...
Jingwei Huang, David Nicol
DSN
2005
IEEE
14 years 1 months ago
A Performability-Oriented Software Rejuvenation Framework for Distributed Applications
While inherent resource redundancies in distributed applications facilitate gracefully degradable services, methods to enhance their dependability may have subtle, yet significan...
Ann T. Tai, Kam S. Tso, William H. Sanders, Savio ...
TSE
2002
105views more  TSE 2002»
13 years 7 months ago
Disaggregating and Calibrating the CASE Tool Variable in COCOMO II
CASE (Computer Aided Software Engineering) tools are believed to have played a critical role in improving software productivity and quality by assisting tasks in software developme...
Jongmoon Baik, Barry W. Boehm, Bert Steece